Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Thursday, February 15, 2018

Soap Box: Relationships as professionals and effects on the job

Moving into 2018, I wanted to look back and touch upon some tidbits of knowledge that picked up along the way. It has been a great journey so far and I'm very appreciative of everyone that has come into my life. I have made some strong bonds that I am very proud of. As creatives, it's all about understanding and reaching that common goal that makes it all worthwhile.

We are as strong as our weakest link. I'm sure that's been quoted many times before by many different people. Personally, I heard it a lot when I play sports in high school. Of course, I was never really good at sports, so maybe that quote was directed at me in that respect.

Anyway, the quote reverberates to many aspects of our lives. I think of this quote as I'm writing this because I think back to the many creative productions I've been on and how they've panned out based on every individual's strengths and weaknesses.

I feel my biggest fear is letting down my teammates, no matter what the job may be or how closely I'm involved. Specifically, my roles in film projects come to mind.

There have been times that I have worked myself to exhaustion with moonlighting then came to a film set and felt useless as I struggled from the lack of sleep or energy. So, why did I continue to do this? Because I felt every project was worth it. I felt my crewmates were counting on me to get the job done. Most importantly, I understood that I was a piece of a puzzle.

A puzzle? What good is a puzzle with a missing piece? They each play a part to create something that is much bigger than themselves. And when finished, the results are beautiful and create a larger understanding of the roles of each interlocking piece.

At the point of this photo, I had gone at least
36 hours without sleep.
We, as a crew, interlock to create cohesive matter. At the time, we might not be able to see that. It's not until we witness the finished product that we understand.

In a film production, it can sometimes be hard to see when it matters to work together as a well-oiled machine. I know there are times that my flaws can get in the way of seeing the bigger picture. Nobody is perfect, and it is our duty as human beings to work around our imperfections to achieve a greater goal.

Each position and department on a film set has their own specific set of duties. However, they should never work against each other. It is our job as a crew to create an understanding of the overall goal and how to achieve it. We operate to obtain the same thing.

As I mentioned before, that can be overshadowed by our personal demons. I know there are times that I can be selfish, which can go against the common goal.

As a Director of Photography, I may have a different vision that the Director. Understanding the importance of understanding each other is something I always try to keep in mind. Everyone works differently. It is our job to use our own strengths to build upon our crewmate's strengths.

It feels good when it all comes together. As you all have heard, Body Farm is complete and had a
very successful premiere. I'm very proud of everyone involved and I feel that we all shared a very special bond over the past few years.

I know I can be difficult at certain times because my stubbornness and pride get in the way. For those of you out there who were patient with me, I am forever grateful.

I also know that I'm not the most technically educated in the terms proper set etiquette or techniques. I did not have the opportunity go to a proper film school. In fact, I did not know where I wanted to go with my life until my junior year of undergrad. And I have Juniata College to thank for helping me along the way, even though I only scratched the surface by the time I graduated.

However, I feel that it is important to continue to learn even after our educations have finished. Even without a proper education in professional filmmaking, you will still find me assisting in any capacity on set, making mental notes of how others do their jobs and being observant of how everyone works together. I will then do my best to fill in where needed.

Large egos can sometimes get things done in a production. Conversely, large egos can also create a very toxic environment on set, if one individual places themselves above all else. It is important that we all remain humble and understanding of each others needs in a film production.

Why am I speaking of the importance of teamwork? Because I don't want anyone reading this to make the same mistakes that I have made. I've made a lot of connections over the past few years. But I've also burned some bridges, not realizing until it's too late.

It's inevitable in this industry that we can't always please everyone, but it is important to understand their perspective to help complete a common goal.

I'm very thankful to everyone that I have ever worked with. No matter the size of the project, I appreciate the efforts that are always put forth. You guys are what keep me going.

Wrapping up the last few projects, I wanted to share this clarity and insight with you. As artists, we are a community of like-minded individuals.

We are a family. And I'm so proud of my family. I'm looking forward to growing with you in 2018 and beyond.

Much love, my friends.

Cheers,
Steven

Monday, October 30, 2017

The art of game capture: my 'Let's Play', four years in the making

Since I discovered this form of media existed, I have slowly cultivated the idea to produce something to call my own.

I believe it was around 2013 that I stumbled upon the world of Let's Plays. Although they've likely been around since the availability of capture technology, it really seemed like 2013 was the year that it was becoming mainstream. It was the first time that it garnered my interest.

Sure, YouTube celebrities like PewDiePie and Markiplier were at the forefront of the Let's Play movement, but it was a growing company known as Achievement Hunter that introduced me to Let's Play.

I remember stumbling upon my first Let's Play video. Two men were operating the stiff hands of a ridiculous game called Surgeon Simulator while commentating on their flubs as they attempted do heart surgery. It was absolutely hilarious. Since then, I've been following the Achievement Hunter troupe and taking notes on the technology that they use to create these wonderful videos.
The first iteration of my video game project.
Now, I have no intention of ever making a career out of this. I simply wanted to do this because it combined many aspects of my passions in digital media. Video games? Check. Recording? Yeah. Video editing? Yup. The creative development process behind producing a video? Many of the elements are there. From that point on, I was sold on the idea of creating my own Let's Play channel.

But then life happened. In 2014 and 2015, I was moving around a lot in a whirlwind of work and living. I was also more heavily involved in the filmmaking community, meaning that I had to put this project on the back burner. I hate when I'm forced to do that, but there is only so much time in the day.

Around late 2014, I recorded my first Let's Play test run with my now ex-girlfriend. We played together in a world that we created in Minecraft. It was my first taste on how difficult this process could be. Tensions were high as technology was failing. It was definitely not a success. So, I decided to, once again, put the project on the back burner.

Then more moving happened and more fell on my lap, consuming all my spare time. It was 2016 and I was living in a tiny apartment in Pittsburgh. My budget was tighter than usual, but my passions remained the same. My friend came to me with the idea to start a podcast, being one that never shies away from new opportunity, I agreed to work on back-end of the podcast, handling the hardware and software that would record, edit, and release episodes of the podcast.

I found that my aspects of the process could be incorporated into recording for a Let's Play. Once ,
again, I felt the urge to make a Let's Play. This time, I used the knowledge I had gained from recording a podcast.

I started with something simple. I tried capturing a mobile game off of my phone using software that was already built into into my PC. It's a very simple setup for capturing. At that time, the Miitomo app by Nintendo had just released. This hybrid game/social app was perfect for my experiment. I event tried adding a facecam (webcam recording me while I capture my audio and the screen). The results were satisfying.

Unfortunately, I had to shelve my second attempt before I even got around to editing it. This time, it was for more personal reasons. Life really has a way of throwing some curveballs.
The most recent iteration of my gaming project.
Halfway through 2017, life was finally settling down. Again, I wanted to scratch that itch of recording a Let's Play. On a late Saturday evening, I sat down at my desk and booted up the game 20XX on my PC. Without any script or guidelines, I recorded a playthrough.

I was highly satisfied with the results, though pretty amateurish by nature. My next step was to work on the back end and prepare all of the resources necessary to edit and publish my video. After a lengthy process of trial-and-error, software testing, and workflow testing, I was satisfied with my results.

Here is the final product:


Thanks so much for taking the time to read this and thanks again if you gave the video a watch. There's still a lot to improve on. My philosophy has always been that everything has room for improvement. Feel free to pass along any of your own input. I love constructive criticism.

Until the next time.

Cheers!
Steven

Friday, October 20, 2017

Adobe Premiere Pro: A few efficiency tips, assembling your clips

Today, I'm doing something a little different. I'm creating a guide that is not only something I wanted to share with you, but also as something that I can reference myself.

Recently, I've been jumping back into editing. Although it is something that I love doing, post-production is also something that I can go months without doing. However, with the new wave of projects I'm working on, I'm finally able to jump back into editing software, such as Adobe Premiere Pro and Adobe After Effects.

I've been an Adobe user since I began working with their software back in college. When I began photography as a hobby, I started with the basics in Photoshop and Illustrator. Through that, I was introduced to many of their related programs.

From a video editing perspective, I was "classically trained" in Final Cut Pro. This was when the software was a fantastic and powerful editing too. Not the stripped down Final Cut Pro X that was released a few years later.

However, when I was working from my dorm, I had no access to Final Cut. My solution was to test out the alternatives. I found Adobe Premiere Pro to be a very effective editing tool for the jobs that I needed done.

After graduation, Premiere Pro became my primary tool for video editing. It wasn't until I started diving deeper into local video projects that I was able to heavily utilize this tool. Unfortunately, there came a time that I had to step away from post-production.

Which brings me to my point. When I haven't used certain software in a while, I tend to just forget all of the shortcuts and tricks that make my job a little easier. I've decided to go back and refresh myself on some of the basic shortcuts, not only for me but also for any new or amnesic users.

Let's start with the basics. I'm sure I'll touch base on some more advanced techniques in the future. For now, let's look at the simplest commands and organizational methods associated with assembling video clips in Premiere Pro.

Storyboard those clips:

For any project that requires organizing a variety of clips into a coherent story (through the power of editing), it might be beneficial to separate those clips into a storyboard WITHIN Premiere Pro.

How? Basically, if you look on the bottom left of your screen, you'll see all the clips for your session. There is also the option to create Bins (Folders) for your clips in order to better organize them.

Editing clips in the Source Monitor

In terms of organization and pre-Timeline actions, I just wanted to provide a quick rundown on some of the commands available for editing in the Source Monitor. These are the ones that I discovered to help with my efficiency.

Key
Command Name
Description
I
Mark In/Set In Point
Mark the beginning of your clip selection in source
O
Mark Out/Set Out Point
Mark the end of your clip selection in source
Shift +I
Go to In
Move to In marker in source
Shift+O
Go to Out
Move to Out marker in source
.
Overlay Selection
Replaces current position on Timeline with Source Monitor selection
,
Insert Selection
Inserts Source Monitor selection into the current place in the Timeline

With these tools, you can make selections from the Source Monitor. These selections can help to trim down a particular clip without any editing in the Timeline.


These buttons associated with the shortcuts are available right below the Source Monitor.


Once you have your selection, you have your Insert and Overlay tools to place your selection into the Timeline.


Assembly for screen real estate!

And in case you couldn't tell from the previous screenshot, there are various ways to assemble your workspace. If you happen to be working on a small display and can't quite cram the Source Monitor in with the Program Monitor, there is also a very nifty Assembly tab at the top, which will toggle the layout to only display the Assembly monitor, freeing up some space for any preliminary clip management and trimming before jumping into the Timeline.


So, those are just a few items I learned with clip and time management in Adobe Premiere Pro. Of course, some of these could also apply to any nonlinear editing tools, so hopefully this information can be a learning experience for all just jumping into editing or needing some productivity tips.

As I learn (or relearn) more, I'm hoping to return with some more items in the future. Thanks you for stopping by!

Until next time!

Cheers!
Steven

Saturday, September 30, 2017

Putting the "royalty" in "Royalty-Free"

For us content creators out there, we've been in the situation where there are certain aspects of the creation process that we cannot completely control. We want our vision to come as close as how we see it in our heads, but sometimes the resources or funding aren't always there.

Yes, this is a stock image. Yes, people actually do use these stock
materials for projects (I think).
This is where 'stock' websites come into play. There are resources available for creatives seeking to incorporate something like an image into their project. These websites provide a catalog of media that a user can download. It could be a stock photo, music, sound bit, video, graphic art...the list goes on.

It is always important to note that there are rules and regulations to using stock content. Before, we get into the subject of "royalty-free", let's discuss the "pay" method of acquiring stock content.

When I started my first podcast, Theater N'At, a couple years ago, I needed some music that could break up the introduction (what was called a "cold open") and the rest of the content of each episode of the podcast. I was lucky enough that I had previously purchased some music that was used in a short film prior to the podcast.

Since I had purchased the license to the music, I was free to use that music as our opener and closer for the podcast, without the need to provide any information on where I had acquired the music.

If my memory serves me correctly, this music was downloaded with the purchase of a Standard License, which covers all the basics of use. I believe the price of use was around $50, but once again, you're getting unlimited use out of this music track.

Most stock websites are very explicit about what they want done with their resources and how they want credit to go towards said resource. Is your project for commercial or personal use? That's also factored in.

Now we come to the term you might find on some stock websites: "royalty-free". Instead of paying for a license, sometimes the creator simply requires you to credit their work somewhere in your project. If the stock content is a video clip that is included in your own video project, you may be expected to include information about that clip in the credits at the end of your video project.

It all depends on what the stock provider expects from their user. If you're searching for something specific to add to content that you are creating and editing, don't always go with the first result that pops up in the Google results. Sometimes it's better to take the time and do your research.

Which brings me to my next big project. My next podcast, Decipher the Media, was also in need of some music to serve as an introduction. Instead of using that previous track that I've purchased and continually recycle, I decided to find some new music that would fit well with the podcast.

First, I went to the Google machine. The top results were all "sponsored", but I decided to leaf through them to see what they offered. Like the music I already had, most of them required a Standard License purchase for about $50. I wanted to work around having the pay that price for my startup podcast, but I also didn't want to give required credit in my work for something "royalty-free". So, I dug a little deeper.

I found a website called freestockmusic.com. As generically questionable as it may sound, it actually provides some decent tracks with very few restrictions for usage.

Basically, here's how this website operates, based on the FAQ:

"You sign up for the site and we give you free music. If you still aren’t buying it, you can read the testimonials of our users who will happily agree there is no catch at all."

"We are sponsored by a stock footage company called Footage Firm. Because of this sponsorship, we don’t worry about making money — we only worry about delivering the best resource possible for free production music. In exchange, Footage Firm gets some good PR and marketing."

"Our music comes with a royalty-free, worldwide license agreement that never expires...You are permitted by our license agreement to use our music commercially as long as you add substantial value to the songs."

"The term “substantial value” means you modify or add to the music in a way that makes it uniquely yours. Simply by adding it to a video or singing lyrics on the song, you add substantial value to it."


Digging even deeper, I wanted to make sure there wasn't a catch. I also needed an elaboration on the music usage, since there was no current mention of usage in audio media, such as podcasts.

Here's what I found in the more detailed user agreement:

"For any Stock Files you obtain from us, you may incorporate them into any project, commercial or otherwise, including feature films, broadcast, educational, print, multimedia, games, merchandise, and the internet. Once you incorporate a Stock File into your project, you can share your finished project freely, but you may not share the underlying individual Stock File as a standalone file with anyone else. (That said, you can share individual Stock Files with your client or someone else for the limited purpose of getting their help with your specific project, assuming you are adding substantial value to the project apart from inserting the Stock Files. Otherwise, they need their own license.) You also agree to use your best efforts to avoid letting the Stock File be accessible to others as a standalone file, but since that’s not always possible, your inability to prevent copying will not be considered a breach of this License." 

To my understanding, as long as I'm not just sharing the unaltered music file, I am free to use it in any sort of media project. This includes commercial use. That's a pretty good deal.

As implied, it's important to read these agreements because every royalty-free website is going to have different rules and regulations for using their content. You don't want to get caught in any sort of legal situation just because you didn't read the fine print. So, always do your research.

The particular track I used is now the current opening and closing tune for my podcast. I'm sure that I'll try to switch it up in the future, since these tracks can still be particularly generic and may not be the closest thing thematically.

This is a particularly interesting topic that I'm sure I'll touch on in the future, hopefully in a different format, such as stock video or images.

Until next time.

Cheers!
Steven
This is actually part of a whole series of stock photos. Seriously. Look it up.
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