Showing posts with label media. Show all posts
Showing posts with label media. Show all posts

Sunday, January 6, 2019

Climbing into 2019: projects, writing, and WordPress

I've been meaning to create more updates on this blog, but again, I've been slammed with more work than ever before as things start to transition once again in my life. While it's challenging, I'm also learning to appreciate time management more than I ever have before. Projects that have been backed up for weeks (sometimes months, even) are getting some daily attention as I start to understand the importance of time and how little of it we have.

I've been trying not to put my podcast on hold, but that was unfortunately benched while I realign a few things. However, it will soon be time to bring back some of the things that I love to do and want to share with you.

Let me also say that the motivation that I needed came from seeing you all creating wonderful things yourselves. I forgot that I know and interact with so many talented and artistic individuals and I'm really eager to work with you all again.

It's not just being more active in a creative respect. I've been more conscious of my overall health as I am edging towards the end of my 20s. So, I'm making a promise to myself to start taking better care of my body and my mind well before the time that New Years resolutions are made.

So, speaking of the new year, welcome to 2019. The start of the year is promised by many to be the start of something fresh, something new. What do I have to offer up to the New Year Gods? Well, promises. Like so many others. Promises to myself. Promises to those close to me. A promise to not fade away. To be forgotten is worse than death. Or so I've read.

But hey, this is always a great way to start. If I have in writing, I have something with a little bit of weight.

While I'm trying not to mention it on this particular blog (as it's more related to digital media, film, photography, etc), I have made the move to completely revamp what I'm doing with my writing, because I really want to make that a large focus for this year. Check it out.

WordPress was the first big move that I made. Used as an open-source management tool, WordPress has a lot of power behind it, with an even more powerful community that is using it. It is a place where anyone can create the webpage they desire. Utilizing themes, WordPress allows the user to easily create their ideal website or blog. The themes that can be used can also originate from the user, utilizing web design practices and interfacing. However, there are many resources available for those who aren't as savvy in basic design, HMTL, CSS, etc. There is also plenty more features that I'm failing to mention.

I'm just looking for something basic that I can build upon. So, basic designs and easily developed interfaces are part of my initial blog. Later, I'll be looking into more advanced design techniques and possibly sharing some of that on this blog.

WordPress, it seems, helps connect users to more accessible communities, providing many social
options, including the ability to interface with others with similar goals or interests. This is something that I've been lacking. I need people that can help build me up and vice-versa. Also, what good is my writing if I don't give it a little exposure?

So, I've laid out how I'm starting this year. I will also be making a few film investments in the near future, because I'm not completely out of the game and have plenty of vacation days saved up. Oh, and photography. I'm investing more time in photography. That'll be the focus of my next blog post, actually. Please contact me if there is anything that you need me for or if you have something you want to collaborate on.

See you in 2019.
Steven

Sunday, June 17, 2018

The Inspired Traveler

Though I've not traveled much in the past couple of years, it has always been in the back of my mind. When can I get away and how can I afford the luxury only select few can afford?

Well, it also hit me that time is very limited and traveling is often used to inspire artists and creatives. I, for one, have been looking for something to kick-start the creative writing that I've been holding off for far too long.

My personal belief is that travel can help to move along the constipated condition that is known as writer's block. Travel can also be used as a motivator, helping you to find the right creative state of mind.

Sometimes it's important for me to remember my priorities when I have so many things going on in my life. Stepping away from the chaos of everyday life helps to re-prioritize your daily tasks and find the time to let your creative energies flow.


In my ever growing struggle to maintain a personal life, juggle several hobbies, produce content, work a 9-to-5 job, and freelance in both video production and writing, several things tend to get lost in the shuffle and priorities constantly shift on a daily basis.

For example, my podcast has a total of nine episodes recorded, only six of which are currently out. Two were recorded back in January, but due to the constant barrage in my ever shifting routine, I had to bench a couple projects while I got a few other things sorted out.

Life as usual.

Anyway, to escape from the constant grind of things, I was able to make a trip to the city of Minneapolis. Originally planned as a trip to see one of my favorite bands play (Closure in Moscow),  we mapped out some fun adventures as we scoped out the city.

This had been the first time that I had gotten away in about three years. In that time, I had forgotten the true importance of getting away.

Certain college and university institutes actually provide the opportunity to study something called Travel Writing. Particularly, Chatham University comes to mind.

When I was applying for graduate programs about six years ago (christ, I'm getting old), I looked into the particular Fiction Writing program that was available through Chatham. It was interesting because it placed an emphasis of moving around to faraway locations and using that experience to help get the juices flowing.

As writers/creators, we are constantly pulling from our real-world experiences to create a world beyond our own. Travelling certainly has its perks, as it gets you away from the daily repetitive grind to show you something new and exciting. We can ultimately expand on ideas with this fresh take on the world around us.

Even just having a "staycation" can help with clearing a cluttered mind, filled with the fragments of our "important business" that we take priority over. How doI benefit from stressing over our short-term accomplishments in our 9-to-5 grind? It comes down to just wasted time and money that has to be thrown away to the rising costs of living.

Of course, we're all wired differently, so maybe my needs are much different from yours. Some people do very well with the time that is given to them, and I always admire that. Unfortunately, I can get drained by the barrage of repetitive work, which is why I find such love for an "escape" every now and then.

If you find yourself in a tough spot creatively, just remember that it's important to step away from the routines of life and explore something new, helping to provide something fresh to bring to the table.

To see more from my trip to Minneapolis, please check out my newly updated photo section on my website (Sorry it's not more organized. It's still a work in progress).

Until next time.

Cheers.
Steven

Monday, March 12, 2018

Behind the camera with Reckless Amnesiac

After discussing the next big project by Reckless Amnesiac, I was offered to assist with the first two episodes of the hilarious series known as Hobo Hunters. It was a fantastic experience and I'm always honored to work with the legendary Ian Altenbaugh and Joe Bucci.

SHAMELESS PLUG: For more on the series and the creators, check out the second episode of the Decipher the Media Podcast
Photo credit: Rebekah Lehman

So, I figured it would be a good opportunity to talk about it in my blog. How did it feel to get back behind the camera after wrapping the long-in-development Body Farm? Obviously, great. To work on a comedy series that spoke to my dark sense of humor...well, that's what made this so wonderful.

We shot two episodes in one weekend. Each episode only took up a day of production (about 10 hours). Working with these gentlemen before, I know what to expect. The level of knowledge and professional demeanor of these guys was directly reflected in the quality of the production.

I was lucky enough to be one of the two on camera in a two-camera setup. It gives me a bit of envy when I work with a camera like the Blackmagic. My personal setup throughout Body Farm was a Canon EOS 6D with an L-series zoom lens, so I've always wished for something more. Unfortunately, Blackmagics were always a bit out of my price range, so it's always great to work with one on a production.

Photo credit: Rebekah Lehman

The only difficulty I experienced with this production was the physically demanding aspect of a documentary-style production. Carrying around a rig all day took a lot out of me. My shoulders and arms were extremely sore by the end of the weekend, which is probably a direct reflect of how out-of-shape I am. I guess that's more reason than ever to get back to the gym.

I'm hopeful to have a camera setup like this in the near future. In the meantime, I'm just happy that my background in camera operations still finds a use in the local community of filmmakers.
Photo credit: Rebekah Lehman



The strongest aspect of Hobo Hunters, by far, is the writing. Ian and Joe clearly know how to write something that is both hilarious and socially relevant. Sure, the comedy might not be for everyone, as it pokes fun at topics like religion and cultural stereotypes, but it does so in a way that is relevant to today's bubbling climate. It teaches you that you shouldn't take life too seriously.

It especially speaks volumes to me.Maybe this wasn't the creators' intention, but we, the audience always draw our own interpretation of an artist's work. In this case, that was my interpretation.

Maybe this will finally be the fuel I need to hop back into the world of writing after such a long hiatus. Time, always being my enemy, will tell.

In meantime, I am grateful for being involved in another project from these fine gentlemen. We'll certainly cross paths again soon.

Cheers,
Steven

Photo credit: Rebekah Lehman

Monday, October 30, 2017

The art of game capture: my 'Let's Play', four years in the making

Since I discovered this form of media existed, I have slowly cultivated the idea to produce something to call my own.

I believe it was around 2013 that I stumbled upon the world of Let's Plays. Although they've likely been around since the availability of capture technology, it really seemed like 2013 was the year that it was becoming mainstream. It was the first time that it garnered my interest.

Sure, YouTube celebrities like PewDiePie and Markiplier were at the forefront of the Let's Play movement, but it was a growing company known as Achievement Hunter that introduced me to Let's Play.

I remember stumbling upon my first Let's Play video. Two men were operating the stiff hands of a ridiculous game called Surgeon Simulator while commentating on their flubs as they attempted do heart surgery. It was absolutely hilarious. Since then, I've been following the Achievement Hunter troupe and taking notes on the technology that they use to create these wonderful videos.
The first iteration of my video game project.
Now, I have no intention of ever making a career out of this. I simply wanted to do this because it combined many aspects of my passions in digital media. Video games? Check. Recording? Yeah. Video editing? Yup. The creative development process behind producing a video? Many of the elements are there. From that point on, I was sold on the idea of creating my own Let's Play channel.

But then life happened. In 2014 and 2015, I was moving around a lot in a whirlwind of work and living. I was also more heavily involved in the filmmaking community, meaning that I had to put this project on the back burner. I hate when I'm forced to do that, but there is only so much time in the day.

Around late 2014, I recorded my first Let's Play test run with my now ex-girlfriend. We played together in a world that we created in Minecraft. It was my first taste on how difficult this process could be. Tensions were high as technology was failing. It was definitely not a success. So, I decided to, once again, put the project on the back burner.

Then more moving happened and more fell on my lap, consuming all my spare time. It was 2016 and I was living in a tiny apartment in Pittsburgh. My budget was tighter than usual, but my passions remained the same. My friend came to me with the idea to start a podcast, being one that never shies away from new opportunity, I agreed to work on back-end of the podcast, handling the hardware and software that would record, edit, and release episodes of the podcast.

I found that my aspects of the process could be incorporated into recording for a Let's Play. Once ,
again, I felt the urge to make a Let's Play. This time, I used the knowledge I had gained from recording a podcast.

I started with something simple. I tried capturing a mobile game off of my phone using software that was already built into into my PC. It's a very simple setup for capturing. At that time, the Miitomo app by Nintendo had just released. This hybrid game/social app was perfect for my experiment. I event tried adding a facecam (webcam recording me while I capture my audio and the screen). The results were satisfying.

Unfortunately, I had to shelve my second attempt before I even got around to editing it. This time, it was for more personal reasons. Life really has a way of throwing some curveballs.
The most recent iteration of my gaming project.
Halfway through 2017, life was finally settling down. Again, I wanted to scratch that itch of recording a Let's Play. On a late Saturday evening, I sat down at my desk and booted up the game 20XX on my PC. Without any script or guidelines, I recorded a playthrough.

I was highly satisfied with the results, though pretty amateurish by nature. My next step was to work on the back end and prepare all of the resources necessary to edit and publish my video. After a lengthy process of trial-and-error, software testing, and workflow testing, I was satisfied with my results.

Here is the final product:


Thanks so much for taking the time to read this and thanks again if you gave the video a watch. There's still a lot to improve on. My philosophy has always been that everything has room for improvement. Feel free to pass along any of your own input. I love constructive criticism.

Until the next time.

Cheers!
Steven

Saturday, September 30, 2017

Putting the "royalty" in "Royalty-Free"

For us content creators out there, we've been in the situation where there are certain aspects of the creation process that we cannot completely control. We want our vision to come as close as how we see it in our heads, but sometimes the resources or funding aren't always there.

Yes, this is a stock image. Yes, people actually do use these stock
materials for projects (I think).
This is where 'stock' websites come into play. There are resources available for creatives seeking to incorporate something like an image into their project. These websites provide a catalog of media that a user can download. It could be a stock photo, music, sound bit, video, graphic art...the list goes on.

It is always important to note that there are rules and regulations to using stock content. Before, we get into the subject of "royalty-free", let's discuss the "pay" method of acquiring stock content.

When I started my first podcast, Theater N'At, a couple years ago, I needed some music that could break up the introduction (what was called a "cold open") and the rest of the content of each episode of the podcast. I was lucky enough that I had previously purchased some music that was used in a short film prior to the podcast.

Since I had purchased the license to the music, I was free to use that music as our opener and closer for the podcast, without the need to provide any information on where I had acquired the music.

If my memory serves me correctly, this music was downloaded with the purchase of a Standard License, which covers all the basics of use. I believe the price of use was around $50, but once again, you're getting unlimited use out of this music track.

Most stock websites are very explicit about what they want done with their resources and how they want credit to go towards said resource. Is your project for commercial or personal use? That's also factored in.

Now we come to the term you might find on some stock websites: "royalty-free". Instead of paying for a license, sometimes the creator simply requires you to credit their work somewhere in your project. If the stock content is a video clip that is included in your own video project, you may be expected to include information about that clip in the credits at the end of your video project.

It all depends on what the stock provider expects from their user. If you're searching for something specific to add to content that you are creating and editing, don't always go with the first result that pops up in the Google results. Sometimes it's better to take the time and do your research.

Which brings me to my next big project. My next podcast, Decipher the Media, was also in need of some music to serve as an introduction. Instead of using that previous track that I've purchased and continually recycle, I decided to find some new music that would fit well with the podcast.

First, I went to the Google machine. The top results were all "sponsored", but I decided to leaf through them to see what they offered. Like the music I already had, most of them required a Standard License purchase for about $50. I wanted to work around having the pay that price for my startup podcast, but I also didn't want to give required credit in my work for something "royalty-free". So, I dug a little deeper.

I found a website called freestockmusic.com. As generically questionable as it may sound, it actually provides some decent tracks with very few restrictions for usage.

Basically, here's how this website operates, based on the FAQ:

"You sign up for the site and we give you free music. If you still aren’t buying it, you can read the testimonials of our users who will happily agree there is no catch at all."

"We are sponsored by a stock footage company called Footage Firm. Because of this sponsorship, we don’t worry about making money — we only worry about delivering the best resource possible for free production music. In exchange, Footage Firm gets some good PR and marketing."

"Our music comes with a royalty-free, worldwide license agreement that never expires...You are permitted by our license agreement to use our music commercially as long as you add substantial value to the songs."

"The term “substantial value” means you modify or add to the music in a way that makes it uniquely yours. Simply by adding it to a video or singing lyrics on the song, you add substantial value to it."


Digging even deeper, I wanted to make sure there wasn't a catch. I also needed an elaboration on the music usage, since there was no current mention of usage in audio media, such as podcasts.

Here's what I found in the more detailed user agreement:

"For any Stock Files you obtain from us, you may incorporate them into any project, commercial or otherwise, including feature films, broadcast, educational, print, multimedia, games, merchandise, and the internet. Once you incorporate a Stock File into your project, you can share your finished project freely, but you may not share the underlying individual Stock File as a standalone file with anyone else. (That said, you can share individual Stock Files with your client or someone else for the limited purpose of getting their help with your specific project, assuming you are adding substantial value to the project apart from inserting the Stock Files. Otherwise, they need their own license.) You also agree to use your best efforts to avoid letting the Stock File be accessible to others as a standalone file, but since that’s not always possible, your inability to prevent copying will not be considered a breach of this License." 

To my understanding, as long as I'm not just sharing the unaltered music file, I am free to use it in any sort of media project. This includes commercial use. That's a pretty good deal.

As implied, it's important to read these agreements because every royalty-free website is going to have different rules and regulations for using their content. You don't want to get caught in any sort of legal situation just because you didn't read the fine print. So, always do your research.

The particular track I used is now the current opening and closing tune for my podcast. I'm sure that I'll try to switch it up in the future, since these tracks can still be particularly generic and may not be the closest thing thematically.

This is a particularly interesting topic that I'm sure I'll touch on in the future, hopefully in a different format, such as stock video or images.

Until next time.

Cheers!
Steven
This is actually part of a whole series of stock photos. Seriously. Look it up.
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